This crash is a regression from 4.22.3 (CL-7053642). If lighting is built by selecting "Build Lighting Only" the Editor will not crash. This does not reproduce on Windows with -vulkan.
This was reported and tested in 4.23 (CL-8386587) and reproduced in Main 4.24 (CL-8748626)
Results: Editor crashes
Expected: The Editor doesn't crash
Assertion failed: TaskDataArray.Num() == Exporter->VolumetricLightmapTaskGuids.Num() [File:/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Editor/UnrealEd/Private/Lightmass/ImportVolumetricLightmap.cpp] [Line: 956] Import Volumetric Lightmap failed: Expected 2871007232 tasks, only found 2897073292 0x00007f50c2a73063 libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:413] 0x00007f50c2e69ed4 libUE4Editor-Core.so!FUnixErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Core/Private/Unix/UnixErrorOutputDevice.cpp:70] 0x00007f50c2c6e80b libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, ...) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:71] 0x00007f50c2c08c46 libUE4Editor-Core.so!AssertFailedImplV(char const*, char const*, int, char16_t const*, __va_list_tag*) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:101] 0x00007f50c2c08ad4 libUE4Editor-Core.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:442] 0x00007f50bbe018d0 libUE4Editor-UnrealEd.so!FLightmassProcessor::ImportVolumetricLightmap() [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Editor/UnrealEd/Private/Lightmass/ImportVolumetricLightmap.cpp:956] 0x00007f50bbe16627 libUE4Editor-UnrealEd.so!FLightmassProcessor::CompleteRun() [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:3398] 0x00007f50bc10610f libUE4Editor-UnrealEd.so!FStaticLightingSystem::FinishLightmassProcess() [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:2170] 0x00007f50bc105ca4 libUE4Editor-UnrealEd.so!FStaticLightingManager::ProcessLightingData() [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:167] 0x00007f50bc10c986 libUE4Editor-UnrealEd.so!FStaticLightingSystem::UpdateLightingBuild() [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:2298] 0x00007f50bc10bfe3 libUE4Editor-UnrealEd.so!FStaticLightingManager::UpdateBuildLighting() [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:343] 0x00007f50bc1195e3 libUE4Editor-UnrealEd.so!UEditorEngine::UpdateBuildLighting() [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:2452] 0x00007f50bb8467c4 libUE4Editor-UnrealEd.so!FBuildAllHandler::ProcessBuild(TWeakPtr<SBuildProgressWidget, (ESPMode)0> const&) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp:1022] 0x00007f50bb8429cd libUE4Editor-UnrealEd.so!FEditorBuildUtils::EditorBuild(UWorld*, FName, bool) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp:419] 0x00007f50b0d67214 libUE4Editor-LevelEditor.so!TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() const [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:852] 0x00007f50bdc28fe7 libUE4Editor-Slate.so!FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const, (ESPMode)0>) const [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp:102] 0x00007f50bdcf683e libUE4Editor-Slate.so!SToolBarButtonBlock::OnClicked() [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Slate/Private/Framework/MultiBox/SToolBarButtonBlock.cpp:298] 0x00007f50bdd651b4 libUE4Editor-Slate.so!TBaseSPMethodDelegateInstance<false, SToolBarButtonBlock, (ESPMode)0, FReply ()>::Execute() const [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:293] 0x00007f50bdd93dec libUE4Editor-Slate.so!SButton::ExecuteOnClick() [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Slate/Private/Widgets/Input/SButton.cpp:379] 0x00007f50bdda7e40 libUE4Editor-Slate.so!SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Slate/Private/Widgets/Input/SButton.cpp:303] 0x00007f50bdc07f8f libUE4Editor-Slate.so!FSlateApplication::RoutePointerUpEvent(FWidgetPath const&, FPointerEvent const&) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5708] 0x00007f50bdbc9300 libUE4Editor-Slate.so!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const&) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:6312] 0x00007f50bdc0f452 libUE4Editor-Slate.so!FSlateApplication::OnMouseUp(EMouseButtons::Type, FVector2D) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:6285] 0x00007f50be0c8e16 libUE4Editor-ApplicationCore.so!FLinuxApplication::ProcessDeferredMessage(SDL_Event) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:358] 0x00007f50be0c86e1 libUE4Editor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp:415] 0x0000000000239d23 UE4Editor!FEngineLoop::Tick() [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:4169] 0x0000000000246ef3 UE4Editor!GuardedMain(char16_t const*) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Launch/Private/Launch.cpp:175] 0x00007f50bad61122 libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/home/qa/UnrealEngine-4.23.0-release/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:239] 0x00007f50ba786b97 libc.so.6!__libc_start_main(+0xe6) 0x000000000022a029 UE4Editor!_start()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80487 in the post.
9 |
Component | UE - Platform - Linux |
---|---|
Affects Versions | 4.23, 4.24 |
Target Fix | 4.23.1 |
Created | Sep 17, 2019 |
---|---|
Resolved | Oct 2, 2019 |
Updated | Oct 10, 2019 |