Collision flipped when welding a skeletal mesh to a static mesh.
Welding Skeletal mesh as parent actor does not cause collision to flip.
Showflag.Collision 1 shows correct collision. (However pxvis collision is used as collider)
Enabling Simulate physics on Static Mesh after attachment shows correct collision. (But Skeletal Mesh Collision does not activate)
Confirmed in 4.24 MAIN @ CL 8681428
Sample project attached. (Pictured)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80648 in the post.
4 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.23, 4.24, 4.22.3 |
Created | Sep 20, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |