Camera shake oscillations with blend out time do not play their full duration in sequencer.
RESULT
The shake will play for about half its total duration in the sequence. Setting the Oscillation blend out time to 0.0 will behave as expected.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80664 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.23 |
Target Fix | 4.24 |
Created | Sep 20, 2019 |
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Resolved | Oct 2, 2019 |
Updated | Jan 13, 2021 |