In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings
You will see:
Conclusion:
ILC/VLM doesn't affect Static Staticmesh at all even they are set to Force Volumetric Light Type; Because of this, Reflection is fully reflected without any Ambient occlusions from ILC/VLM; Diffuse has zero lighting from ILC/VLM
See the Attachments(Screenshot&Project)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80673 in the post.
| 0 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 4.23 |
| Target Fix | 4.24 |
| Created | Sep 23, 2019 |
|---|---|
| Resolved | Sep 26, 2019 |
| Updated | Dec 13, 2019 |