Generate Lightmap UVs fails very frequently on FBX imported meshes.
Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8971176
Results:
There will be a dense cluster of overlapping lightmap UVs in the top left corner and when lighting is built it will give bad results
Expected:
Proper light map UV is generated reliably
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80751 in the post.
| 3 |
| Component | UE - Editor - Content Pipeline - Import and Export |
|---|---|
| Affects Versions | 4.22, 4.23, 4.24 |
| Created | Sep 24, 2019 |
|---|---|
| Resolved | Jul 19, 2022 |
| Updated | Jul 19, 2022 |