Generate Lightmap UVs fails very frequently on FBX imported meshes.
Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8971176
Results:
There will be a dense cluster of overlapping lightmap UVs in the top left corner and when lighting is built it will give bad results
Expected:
Proper light map UV is generated reliably
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80751 in the post.
3 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.22, 4.23, 4.24 |
Created | Sep 24, 2019 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |