[Link Removed]
On 4.22.3, the translucency shows up as black; on 4.23 the translucent stereo layer renders as a 'default gray' material.
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80927 in the post.
22 |
Component | UE - Platform - XR |
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Affects Versions | 4.23, 4.22.0, 4.22.3 |
Target Fix | 5.1 |
Created | Sep 27, 2019 |
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Resolved | Apr 1, 2022 |
Updated | May 16, 2022 |