Adding a Custom Depth material at runtime does not make the object its applied to render through walls.
Tested in 4.22.3 (CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9413529)
Expected: The ActorWithChild Blueprint should be visible through the wall
Result: The ActorWithChild Blueprint is invisible through the wall
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81362 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.23, 4.24, 4.22.3 |
Target Fix | 5.0 |
Created | Oct 4, 2019 |
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Resolved | Apr 30, 2021 |
Updated | Sep 19, 2021 |