Description

Cull Distance Volumes Affecting Actors After Being Deleted.

Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115

Steps to Reproduce
  1. Open the Editor
  2. Place a couple cubes into the scene
  3. Add a Cull Distance Volume and cover the cubes you have in the scene
  4. Set the Cull Distances to be 0 for Size and 50-100 for Cull Distance
  5. Press G to or PIE to see it working.
  6. Stop PIE/Press G again and delete the volume

Results:
The culling volume will still be affecting the cubes in the scene 

Expected:
The cubes would render as they did previously without the volume

Workaround:
In my tests toggling "Allow Cull Distance Volume" in the actors details panel fixes the issue 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81458 in the post.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.224.234.24
CreatedOct 7, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021
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