Description

The nodes of a big function are placed over the custom event node and other nodes in the Event Graph when the function is converted to an event.

Steps to Reproduce
  1. Open UE4Editor.exe
  2. Open any project
  3. Create a new Actor blueprint
  4. Add a function to the new blueprint
  5. Add several blueprint nodes to the blueprint
  6. Spread out the nodes so that the function takes up a good amount of space
  7. Right click on the function entry node
  8. Select Convert Function to Event

RESULT:
The nodes of the converted function are placed over the new custom event node and other nodes in the Event Graph

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.24
CreatedOct 8, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021