Description

This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened.
Is this correct processing?

Steps to Reproduce

1. Create a new blueprint. (Inherits actors)
2. Add a cube component.
3. Edit thumbnail in the content browser. (Zoom up as much as possible.)
4. Open BP, check viewport and save.
5. The zoom of the thumbnail changes.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81782 in the post.

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Fixed
Fix Commit9631076
Main Commit11224363
CreatedOct 14, 2019
ResolvedOct 17, 2019
UpdatedFeb 11, 2020