The level blueprint has a macro that references a level.
FBlueprintNodeTemplateCache keeps holding this cashe at transition level.
Cmd: MAP LOAD FILE="../../../../MacroMemoryLeak/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: ThirdPersonExampleMap.umap LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogUObjectHash: Compacting FUObjectHashTables data took 3.06ms LogReferenceChain: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): FBlueprintNodeTemplateCache LogReferenceChain: K2Node_MacroInstance /Engine/Transient.PROTO_BP_Blueprint_0:UserConstructionScript.K2Node_MacroInstance_23->MacroGraph LogReferenceChain: EdGraph /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap.NewMacro_0->Outer LogReferenceChain: LevelScriptBlueprint /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap->Outer LogReferenceChain: Level /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel->Outer LogReferenceChain: World /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap LogReferenceChain: LogEditorServer: Error: Old world /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap not cleaned up by garbage collection while loading new map! Referenced by: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): FBlueprintNodeTemplateCache K2Node_MacroInstance /Engine/Transient.PROTO_BP_Blueprint_0:UserConstructionScript.K2Node_MacroInstance_23->MacroGraph EdGraph /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap.NewMacro_0->Outer LevelScriptBlueprint /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap->Outer Level /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel->Outer World /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap LogReferenceChain: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): FBlueprintNodeTemplateCache LogReferenceChain: K2Node_MacroInstance /Engine/Transient.PROTO_BP_Blueprint_0:UserConstructionScript.K2Node_MacroInstance_23->MacroGraph LogReferenceChain: EdGraph /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap.NewMacro_0->Outer LogReferenceChain: LevelScriptBlueprint /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap->GeneratedClass LogReferenceChain: BlueprintGeneratedClass /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C->Outer LogReferenceChain: Package /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap LogReferenceChain: LogEditorServer: Error: Old level package /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap not cleaned up by garbage collection while loading new map! Referenced by: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): FBlueprintNodeTemplateCache K2Node_MacroInstance /Engine/Transient.PROTO_BP_Blueprint_0:UserConstructionScript.K2Node_MacroInstance_23->MacroGraph EdGraph /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap.NewMacro_0->Outer LevelScriptBlueprint /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap->GeneratedClass BlueprintGeneratedClass /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C->Outer Package /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap LogOutputDevice: Warning:
[Link Removed]
UE4Editor-Core.dll!ReportAssert() [d:\dev\ue423\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:582] UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [d:\dev\ue423\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\dev\ue423\engine\source\runtime\core\private\misc\outputdevice.cpp:71] UE4Editor-Core.dll!AssertFailedImplV() [d:\dev\ue423\engine\source\runtime\core\private\misc\assertionmacros.cpp:101] UE4Editor-Core.dll!FDebug::AssertFailed() [d:\dev\ue423\engine\source\runtime\core\private\misc\assertionmacros.cpp:455] UE4Editor-UnrealEd.dll!UEditorEngine::CheckForWorldGCLeaks() [d:\dev\ue423\engine\source\editor\unrealed\private\editorserver.cpp:1994] UE4Editor-UnrealEd.dll!UEditorEngine::EditorDestroyWorld() [d:\dev\ue423\engine\source\editor\unrealed\private\editorserver.cpp:2115] UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [d:\dev\ue423\engine\source\editor\unrealed\private\editorserver.cpp:2469] UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [d:\dev\ue423\engine\source\editor\unrealed\private\editorserver.cpp:6085] UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [d:\dev\ue423\engine\source\editor\unrealed\private\editorserver.cpp:5569] UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [d:\dev\ue423\engine\source\editor\unrealed\private\unrealedsrv.cpp:691] UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [d:\dev\ue423\engine\source\editor\unrealed\private\filehelpers.cpp:2446] UE4Editor-AssetTools.dll!FAssetTypeActions_World::OpenAssetEditor() [d:\dev\ue423\engine\source\developer\assettools\private\assettypeactions\assettypeactions_world.cpp:32] UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorForAsset() [d:\dev\ue423\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:390] UE4Editor-AssetTools.dll!FAssetTypeActions_Base::AssetsActivated() [d:\dev\ue423\engine\source\developer\assettools\public\assettypeactions_base.h:57] UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() [d:\dev\ue423\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:2123] UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,TSizedDefaultAllocator<32> > const &,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\dev\ue423\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:369] UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() [d:\dev\ue423\engine\source\editor\contentbrowser\private\sassetview.cpp:4297] UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\dev\ue423\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:369] UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\dev\ue423\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:673] UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\dev\ue423\engine\source\runtime\slate\public\widgets\views\slistview.h:883] UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\dev\ue423\engine\source\runtime\slate\public\widgets\views\stablerow.h:334] UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_cde3b80cdb8a457b0f09fee78051d179> >() [d:\dev\ue423\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:273] UE4Editor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent() [d:\dev\ue423\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6246] UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\dev\ue423\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6233] UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() [d:\dev\ue423\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6203] UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [d:\dev\ue423\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1884] UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [d:\dev\ue423\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2332] UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [d:\dev\ue423\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1560] UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [d:\dev\ue423\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:790]
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81839 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.23 |
Target Fix | 4.24 |
Created | Oct 15, 2019 |
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Resolved | Oct 17, 2019 |
Updated | Jan 25, 2021 |