Dispatcher events being called from actor blueprints have to be compiled in a specific order to successfully call the dispatch event.
Results: Dispatcher is successful only when BP_B is compiled before BP_A
Expected: Dispatcher to be successfully called after compiling in any order
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81864 in the post.
| 1 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.23, 4.24, 4.22.3 |
| Created | Oct 15, 2019 |
|---|---|
| Resolved | Oct 16, 2019 |
| Updated | Oct 17, 2019 |