Description

Changing the rotation of an instanced static mesh by 90 or 180 degrees creates a small space in between meshes. 

Steps to Reproduce
  1. Create a new 4.23 project
  2. Create Actor Blueprint
  3. Set up the construction script of the actor blueprint the same as the attached image "Constructor_Setup"
  4. save/compile
  5. Place the actor into the level and set "Translate X" to 100 and "Rotate Z" to 90 degrees
  6. Zoom in on the actor

 

Results: A small space appears between the two meshes

Expected: There to be no space when the rotation is set to positive/negative 90 or 180.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81897 in the post.

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Won't Fix
CreatedOct 16, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021