Description

Actors should check if they have any pending latent actions before automatically destroying themselves.  

Steps to Reproduce

Set bAutoDestroyWhenFinished = true

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82072 in the post.

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Fixed
ComponentUE - Gameplay
Affects Versions4.23
Target Fix4.25
Fix Commit11087600
Main Commit11254295
CreatedOct 18, 2019
ResolvedJan 22, 2020
UpdatedJan 10, 2023