Actors should check if they have any pending latent actions before automatically destroying themselves.
Set bAutoDestroyWhenFinished = true
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82072 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.23 |
| Target Fix | 4.25 |
| Created | Oct 18, 2019 |
|---|---|
| Resolved | Jan 22, 2020 |
| Updated | Jan 10, 2023 |