If any skeletal meshes are not displayed, it stops increasing.
Allocation count of uniform buffer is stable.
added on February 26
Followings are an additional information from licensee.
FD3D12ResourceLocation::TransferOwnership might change memory allocation size.
To put UpdateBufferStats before and after this function can track actual memory size.
UE-81742 DXGI_ERROR_INVALID_CALL
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82458 in the post.
1 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.23, 4.23.1 |
Target Fix | 4.25 |
Fix Commit | 11638939 |
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Release Commit | 12466699 |
Created | Oct 25, 2019 |
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Resolved | Feb 26, 2020 |
Updated | Jul 30, 2020 |