Description

Creating a static mesh from a procedural mesh does not preserve simple collision or collision settings.

Steps to Reproduce

Open the procedural mesh level of the content examples project.

Open BP_ProceduralMesh_1-3, enable 'Create Collision' on the 'Copy Procedural Mesh from Static Mesh Component' node and disable 'Use Complex as Simple Collision'.

Enable show collision in the level and verify the 1.3 procedural mesh has collision.

Select the 1.3 procedural mesh component and click 'Create StaticMesh'.

Expected: The created static mesh will have the same collision/settings as the procedural mesh.

Result: The created static mesh has no simple collision.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-83145 in the post.

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Unresolved
ComponentTools - MeshEditing
Affects Versions4.23
Target Fix4.25
CreatedNov 5, 2019
UpdatedNov 5, 2019