Description

Duplicating inherited Blueprint variables should copy the data from the original variable to the duplicated variable.

Steps to Reproduce
  • Create a Blueprint (BP_Parent) and add a FString variable (MyString) with some test data.
  • Create a child Blueprint (BP_Child) derived from BP_Parent.
  • In the MyBlueprint panel of BP_Child, right click the MyString variable and click duplicate
  • Note that a new variable of type FString is created, but the data is not duplicated

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.23
Target Fix4.26
Fix Commit13654305
Main Commit13686746
CreatedNov 12, 2019
ResolvedJun 9, 2020
UpdatedJun 16, 2020