4.24 platform extension isn't properly pulling the device profile data from the engine. Or at least, it isn't populating it in the Device Profiles editor windows.
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There should be a cvar here like there was in 4.23:
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When I set values and save them I notice they are saved to the project successfully at: e:\Unreal Projects\Release\HTML5_Tester_BP\Config\DefaultDeviceProfiles.ini
Interestingly, however I notice that I do not have a Platforms\HTML5 directory in my project directory, even though I do for other Platform Extensions (such as PS4 and Stadia).
RESULT: HTML shows as type "Windows" and contains no cvars
EXPECTED: HTML should pull data from its BaseHTMLDeviceProfiles.ini in the platform extension and set type to "HTML5" and should have +CVars=r.RefractionQuality=1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84451 in the post.
| 0 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 4.24 |
| Created | Nov 14, 2019 |
|---|---|
| Resolved | Jul 23, 2020 |
| Updated | Mar 31, 2021 |