New Text 3D plugin does not process contextual analysis for Arabic
Expected: Arabic characters should change shape based on the placement of a letter in a word (similar to how in English, a letter changes its shape a word change when writing cursive). For example adjacent characters are joined in 4 slightly different ways based on the their placement in a word: separate, first, middle, or last.
Sample project with Arabic font + Example attached
1. Add Text 3D.
2. Window -> Localization Dashboard -> Add culture -> Arabic (.....).
3. Arabic font already dragged and dropped from Windows\Fonts folder into UE 4 project.
4. Pick Arabic Font from Details tab.
5. Enter Arabic Text (just one word) in "Text" field under Text 3D section.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-84900 in the post.