New Text 3D plugin does not process contextual analysis for Arabic
Expected: Arabic characters should change shape based on the placement of a letter in a word (similar to how in English, a letter changes its shape a word change when writing cursive). For example adjacent characters are joined in 4 slightly different ways based on the their placement in a word: separate, first, middle, or last.
Sample project with Arabic font + Example attached
1. Add Text 3D.
2. Window -> Localization Dashboard -> Add culture -> Arabic (.....).
3. Arabic font already dragged and dropped from Windows\Fonts folder into UE 4 project.
4. Pick Arabic Font from Details tab.
5. Enter Arabic Text (just one word) in "Text" field under Text 3D section.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84900 in the post.
3 |
Component | UE - Virtual Production |
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Affects Versions | 4.24 |
Target Fix | 5.0 |
Created | Nov 21, 2019 |
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Resolved | Oct 19, 2021 |
Updated | Oct 29, 2021 |