Adjacency buffer needs to be enabled in the static mesh build settings. It's not enabled by default if the imported materials don't require it.
Meshes imported from rhino are not compatible with 'Crack Free Displacement'
Result: Materials with Crack Free Displacement enabled will show only default grid material on meshes imported from Rhino
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84946 in the post.
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Component | OLD - Enterprise |
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Affects Versions | 4.23.1, 4.24 |
Created | Nov 22, 2019 |
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Resolved | Nov 27, 2019 |
Updated | Nov 27, 2019 |