Retainer box has minus size occurs crash when PIE, standalone and package.
Probably, we should add any codes for adjust size to 0 or more to URetainerBox::SynchronizeProperties().
> UE4Editor-D3D11RHI-Win64-Debug.dll!FD3D11DynamicRHI::RHISetViewport(unsigned int MinX, unsigned int MinY, float MinZ, unsigned int MaxX, unsigned int MaxY, float MaxZ) Line 245 C++
UE4Editor-RHI-Win64-Debug.dll!FRHICommandList::SetViewport(unsigned int MinX, unsigned int MinY, float MinZ, unsigned int MaxX, unsigned int MaxY, float MaxZ) Line 2334 C++
UE4Editor-Engine-Win64-Debug.dll!FTextureRenderTarget2DResource::UpdateDeferredResource(FRHICommandListImmediate & RHICmdList, bool bClearRenderTarget) Line 520 C++
UE4Editor-Engine-Win64-Debug.dll!UTextureRenderTarget2D::ResizeTarget::__l8::<lambda>(FRHICommandListImmediate & RHICmdList) Line 146 C++
UE4Editor-Engine-Win64-Debug.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`UTextureRenderTarget2D::ResizeTarget'::`8'::ResizeRenderTargetName,void <lambda>(FRHICommandListImmediate &) > >::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & NewTasks, ENamedThreads::Type CurrentThread) Line 849 C++
UE4Editor-Core-Win64-Debug.dll!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 686 C++
UE4Editor-Core-Win64-Debug.dll!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 583 C++
UE4Editor-Core-Win64-Debug.dll!FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type CurrentThread) Line 1415 C++
UE4Editor-RenderCore-Win64-Debug.dll!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) Line 340 C++
UE4Editor-RenderCore-Win64-Debug.dll!FRenderingThread::Run() Line 490 C++
UE4Editor-Core-Win64-Debug.dll!FRunnableThreadWin::Run() Line 94 C++
UE4Editor-Core-Win64-Debug.dll!FRunnableThreadWin::GuardedRun() Line 45 C++
UE4Editor-Core-Win64-Debug.dll!FRunnableThreadWin::_ThreadProc(void * pThis) Line 80 C++
kernel32.dll!000000007729556d() Unknown
ntdll.dll!00000000773f385d() Unknown
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84985 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.23.1 |
Target Fix | 4.25 |
Created | Nov 25, 2019 |
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Resolved | Nov 26, 2019 |
Updated | Feb 11, 2020 |