Renaming a Blueprint variable loses override in grandchild Blueprint. Modifying and saving the BP_Child fixes the issue with BP_Grandchild losing overrides.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85121 in the post.
| 5 |
| Component | UE - Gameplay - Blueprint Compiler |
|---|---|
| Affects Versions | 4.23.1 |
| Target Fix | 4.27 |
| Fix Commit | 1499703 |
|---|
| Created | Nov 26, 2019 |
|---|---|
| Resolved | Jan 6, 2021 |
| Updated | Apr 19, 2021 |