Actor rollback state saved and restored by the replay system for placed actors in the level does not take into consideration per-instance replicated components, so they won't be recreated when the actor is respawned after a timeline scrub.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-85124 in the post.
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Component | Networking - Replay |
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Affects Versions | 4.23, 4.24 |
Created | Nov 26, 2019 |
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Updated | Dec 2, 2019 |