Description

Actor rollback state saved and restored by the replay system for placed actors in the level does not take into consideration per-instance replicated components, so they won't be recreated when the actor is respawned after a timeline scrub.

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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-85124 in the post.

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ComponentNetworking - Replay
Affects Versions4.234.24
CreatedNov 26, 2019
UpdatedDec 2, 2019