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It's just storage waste.
Because those assets will be never loaded on runtime.


Steps to Reproduce
  1. Create a NiagaraEmitter
  2. Create a NiagaraSystem and register created emitter.
  3. Place this NiagaraSystem into a level
  4. Packaging game
  5. Check assets via the Assset Audit


Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-85183 in the post.

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ComponentRendering - Niagara
Affects Versions4.234.24
CreatedNov 28, 2019
UpdatedDec 2, 2019