If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated server is checked). Error does not occur with 3 or 4 players (or with a dedicated server with 4 players)
Crash Reporter:
[Link Removed]
1. Open UE4 Editor with starter content
2. In the content browser, drag in 10 instances of the SM_chair
3. Select an instance of the chair in the scene outliner and type "rep" in the detail panel search bar
4. Check the "replicate movement" option
5. Select each of the other instance of the chair in the scene outliner and set them to replicate movement as well
6. Click the drop down arrow next to Play and set number of players to 2
7. Click Play to play in editor
Ensure condition failed: ConsiderList.Num() < ConsiderList.Max() [File:D:\BuildFarm\buildmachine_++depot+UE4\Engine\Source\Runtime\Engine\Private\NetworkDriver.cpp] [Line: 2052] Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000 UE4Editor-Engine.dll!SortInternal<FActorPriority * __ptr64,TDereferenceWrapper<FActorPriority * __ptr64,`UNetDriver::ServerReplicateActors'::`271'::FCompareFActorPriority> >() (0x000007fede55767f) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\public\templates\sorting.h:108] UE4Editor-Engine.dll!UNetDriver::ServerReplicateActors() (0x000007fede5ca2cc) + 27 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\engine\private\networkdriver.cpp:2382] UE4Editor-Engine.dll!UNetDriver::TickFlush() (0x000007fede5d1b95) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\engine\private\networkdriver.cpp:162] UE4Editor-Engine.dll!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() (0x000007fede58c0f6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:772] UE4Editor-Engine.dll!TBaseMulticastDelegate<void,float>::Broadcast() (0x000007fede0693c4) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1030] UE4Editor-Engine.dll!UWorld::Tick() (0x000007fede54904a) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\engine\private\leveltick.cpp:1239] UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fedccc9da9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\unrealed\private\editor.cpp:1334] UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007fedd1c2886) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\unrealed\private\unrealedengine.cpp:306] UE4Editor.exe!FEngineLoop::Tick() (0x000000013f3f0d04) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\launch\private\launchengineloop.cpp:2263] UE4Editor.exe!GuardedMain() (0x000000013f3e3f50) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor.exe!GuardedMainWrapper() (0x000000013f3e3fca) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor.exe!WinMain() (0x000000013f3f2bb9) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor.exe!__tmainCRTStartup() (0x000000013f3f3b89) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000776759ed) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00000000777ac541) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00000000777ac541) + 0 bytes [UnknownFile:0]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
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Affects Versions | 4.6.1, 4.7, 4.8 |
Target Fix | 4.11 |
Created | Jan 28, 2015 |
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Resolved | Feb 23, 2016 |
Updated | Apr 27, 2018 |