Having an actor with a WidgetComponent + DrawAtDesiredSize will cause a lag spike when size changes in VR.


Additionally, If you enter a value other than 100 in SetWorldToMetersScale the 'draw at desired size' widget will cause a glitch.  [Link Removed]


Did not see spike or glitch with Oculus Rift.

Steps to Reproduce

Test project attached.

Project contains a widget with a Text Block that changes every 2 seconds (SetText)

In the Actor -> Widget Component. Draw at Desired Size is enabled

User Submitted Repro video: [Link Removed]

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ComponentUE - Platform - XR
Affects Versions4.23.14.24
CreatedDec 3, 2019
UpdatedMar 25, 2024
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