Description

Having an actor with a WidgetComponent + DrawAtDesiredSize will cause a lag spike when size changes in VR.

 

Additionally, If you enter a value other than 100 in SetWorldToMetersScale the 'draw at desired size' widget will cause a glitch.  [Link Removed]

 

Did not see spike or glitch with Oculus Rift.

Steps to Reproduce

Test project attached.

Project contains a widget with a Text Block that changes every 2 seconds (SetText)

In the Actor -> Widget Component. Draw at Desired Size is enabled

User Submitted Repro video: [Link Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85328 in the post.

2
Login to Vote

Backlogged
ComponentUE - Platform - XR
Affects Versions4.23.14.24
CreatedDec 3, 2019
UpdatedMar 25, 2024