If an AnimNode connected with Enum and AnimBP is nativized, the package will occur crash.
Following settings is solve this issue.
[BlueprintNativizationSettings]
+ExcludedBlueprintTypes=/Script/Engine.AnimBlueprint
or
+ExcludedAssets=/Game/Mannequin/Animations/ThirdPerson_AnimBP
Fatal error: [File:D:\Epic Games\UE_4.24\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h] [Line: 5114] Failed to find ByteProperty TestEnum in DynamicClass /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C KERNELBASE.dll!UnknownFunction [] ABPTest.exe!ReportAssert() [] ABPTest.exe!FWindowsErrorOutputDevice::Serialize() [] ABPTest.exe!FOutputDevice::LogfImpl() [] ABPTest.exe!FindFieldChecked<UByteProperty>() [d:\epic games\ue_4.24\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:5117] ABPTest.exe!UThirdPerson_AnimBP_C__pf2404374163::__CustomDynamicClassInitialization() [d:\unrealprojects\abptest\intermediate\plugins\nativizedassets\windows\game\source\nativizedassets\private\thirdperson_animbp__pf2404374163.cpp:695] ABPTest.exe!UClass::CreateDefaultObject() [] ABPTest.exe!FAsyncPackage::EventDrivenCreateExport() [] ABPTest.exe!FAsyncPackage::ProcessImportsAndExports_Event() [] ABPTest.exe!<lambda_e32cbe457cdc707215184650c9a2ec42>::operator()() [] ABPTest.exe!FAsyncLoadingThread::ProcessAsyncLoading() [] ABPTest.exe!FAsyncLoadingThread::TickAsyncThread() [] ABPTest.exe!FAsyncLoadingThread::TickAsyncLoading() [] ABPTest.exe!FAsyncLoadingThread::FlushLoading() [] ABPTest.exe!LoadPackageInternal() [] ABPTest.exe!LoadPackage() [] ABPTest.exe!UEngine::LoadMap() [] ABPTest.exe!UEngine::Browse() [] ABPTest.exe!UGameInstance::StartGameInstance() [] ABPTest.exe!FEngineLoop::Init() [] ABPTest.exe!GuardedMain() [] ABPTest.exe!GuardedMainWrapper() [] ABPTest.exe!WinMain() [] ABPTest.exe!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32.dll!UnknownFunction [] ntdll.dll!UnknownFunction []
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
An error occurred while trying to generate project files !?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85332 in the post.
1 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.23.1 |
Target Fix | 4.24.2 |
Created | Dec 3, 2019 |
---|---|
Resolved | Dec 20, 2019 |
Updated | Jan 9, 2023 |