A root component can be properly replicated, but non-root components won't have their collision replicated, only their visible mesh.
PIE the attached project
Notice that the while the non-root component's visible mesh position is replicated correctly, its collision shape is not.
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Bullet replication problem. The players sees each other but does not see the bullet
What method is used to fill polygonal regions when drawing spline mesh at run time?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85421 in the post.
6 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.22, 4.23, 4.24 |
Created | Dec 4, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |