Need to ignore the OculusMR module when the Oculus plugin is enabled (it is by default) as it fails to compile for x86_64 architecture for Android.
Use a source editor
The compile will fail in the OculusMR module.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85545 in the post.
| 1 | 
| Component | UE - Platform - Mobile | 
|---|---|
| Affects Versions | 4.24 | 
| Target Fix | 4.24.1 | 
| Created | Dec 9, 2019 | 
|---|---|
| Resolved | Dec 10, 2019 | 
| Updated | Dec 11, 2019 |