Need to ignore the OculusMR module when the Oculus plugin is enabled (it is by default) as it fails to compile for x86_64 architecture for Android.
Use a source editor
The compile will fail in the OculusMR module.
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85545 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.24 |
Target Fix | 4.24.1 |
Created | Dec 9, 2019 |
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Resolved | Dec 10, 2019 |
Updated | Dec 11, 2019 |