Description

Need to ignore the OculusMR module when the Oculus plugin is enabled (it is by default) as it fails to compile for x86_64 architecture for Android.

Steps to Reproduce

Use a source editor

  1. Create a blank project (BP is fine)
  2. Save level and set in project settings as active map
  3. Configure for Android
  4. Enable x86_64 and disable ARM7 in Android project settings
  5. Package for Android ETC1

The compile will fail in the OculusMR module.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85545 in the post.

1
Login to Vote

Fixed
ComponentUE - Platform - Mobile
Affects Versions4.24
Target Fix4.24.1
Fix Commit10643984
Main Commit10644001
Release Commit10643984
CreatedDec 9, 2019
ResolvedDec 10, 2019
UpdatedDec 11, 2019