iCloud must be enabled in your Apple Provision
iOS app crashes when cloudsaves are active
When attempting to deploy with 4.25 MAIN @ CL 10668484 it fails with error
LogPlayLevel: === BUILD TARGET AJ_ioscloudsave OF PROJECT AJ_ioscloudsave WITH CONFIGURATION Development ===
LogPlayLevel: Check dependencies
LogPlayLevel: Error: Code Signing Error: Provisioning profile "EpicWildcardProfile" doesn't support the iCloud capability.
LogPlayLevel: Error: Code Signing Error: Provisioning profile "EpicWildcardProfile" doesn't include the com.apple.developer.icloud-container-environment entitlement.
LogPlayLevel: Error: Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 13.2'
LogPlayLevel: ** BUILD FAILED **
LogPlayLevel: The following build commands failed:
LogPlayLevel: Check dependencies
LogPlayLevel: (1 failure)
LogPlayLevel: Executing /Users/AJ/UE4/Builds/RDU-WD-11740/D/Projects/AJ_ioscloudsave_4.25/Intermediate/Build/IOS/AJ_ioscloudsave/Development/CleanProject.sh
LogPlayLevel: Error: ERROR: Unhandled exception: System.Exception: ** BUILD FAILED **
4.23 repro project attached
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85773 in the post.
2 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.23.1, 4.24 |
Created | Dec 12, 2019 |
---|---|
Resolved | Jan 9, 2020 |
Updated | Jan 9, 2020 |