Uniform Ranged for integers maximum is exclusive but should be inclusive or at least say otherwise
Project has been attached for simple repro sample.
1. Download and open the attached project.
2. Navigate to NiagaraBug2 Folder->VFX Shapes
3.Navigate to Particle Spawn-> Set Variables.
4. Observe the Minimum and Maximum numbers set in the SubImagIndex.
Result: sprites will only display the first image in a sub uv texture, even though minimum is 0 and maximum is 1. That is, it will never reach 1
Expected: Sprites should sometimes display the first (index 0) and sometimes the 2nd (index 1) image of the sub uv.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85959 in the post.
1 |
Component | UE - Niagara |
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Affects Versions | 4.24 |
Created | Dec 17, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |