Description

This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution.

Steps to Reproduce

1. Create a new level.
2. Set the following post process settings to increase the blur.
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4. Run the game and change the screen percentage with console commands.
(r.ScreenPercentage 100 or r.ScreenPercentage 200)
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Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-86012 in the post.

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Unresolved
ComponentRendering - Features Teams
Affects Versions4.234.24
Target Fix4.26
CreatedDec 18, 2019
UpdatedFeb 27, 2020