Description

This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution.

Steps to Reproduce

1. Create a new level.
2. Set the following post process settings to increase the blur.
[Image Removed]
4. Run the game and change the screen percentage with console commands.
(r.ScreenPercentage 100 or r.ScreenPercentage 200)
[Image Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86012 in the post.

3
Login to Vote

Won't Fix
ComponentUE - Graphics Features
Affects Versions4.234.24
CreatedDec 18, 2019
ResolvedAug 27, 2021
UpdatedSep 19, 2021