This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution.
1. Create a new level.
2. Set the following post process settings to increase the blur.
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4. Run the game and change the screen percentage with console commands.
(r.ScreenPercentage 100 or r.ScreenPercentage 200)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86012 in the post.
| 3 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.23, 4.24 |
| Created | Dec 18, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Sep 19, 2021 |