Description

See attached video.

Happens always in editor, will also happen in standalone game but only if viewport rect has not the full window size.

The issue was not present in 4.22.

 

Update 1/22/20: 

A large gray radial glow flickering on and off as the camera moves in particular directions, only present when there is a directional light with light shaft bloom enabled.

Steps to Reproduce
  1. Create a blank project in 4.24.1.
  2. Open an empty scene.
  3.  Add a directional light actor.
  4. Rotate the directional light so its close to parallel with the XY ground plane.
  5. Enable Light Shaft Bloom on the light.
  6. Move the camera around.

 
Results: As you move the camera, you should see the gray flickering artifact appear.
 
Expected: In an empty scene, the light shaft bloom shouldn't show at all, because the bloom shouldn't do anything to a pure black background.
 

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-86015 in the post.

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Unresolved
ComponentRendering - Features Teams
Affects Versions4.24
Target Fix4.26
CreatedDec 18, 2019
UpdatedFeb 27, 2020