When mip gen settings on a texture array is changed, the texture does not build properly.
Result: The texture array does not build correctly
Expected: A mip chain is properly generated for every texture in the array
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86169 in the post.
| 8 | 
| Component | UE - Graphics Features | 
|---|---|
| Affects Versions | 4.24.1, 4.25 | 
| Created | Dec 27, 2019 | 
|---|---|
| Resolved | Aug 27, 2021 | 
| Updated | Aug 27, 2021 |