Description

When mip gen settings on a texture array is changed, the texture does not build properly.

Steps to Reproduce
  1. Download attached project
  2. Open the texture TA_Top_Inset_N
  3. Change the mip gen settings to "FromTextureGroup"

Result: The texture array does not build correctly

 

Expected: A mip chain is properly generated for every texture in the array

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-86169 in the post.

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Unresolved
ComponentRendering
Affects Versions4.24.14.25
Target Fix4.25
CreatedDec 27, 2019
UpdatedJan 9, 2020