When mip gen settings on a texture array is changed, the texture does not build properly.
Result: The texture array does not build correctly
Expected: A mip chain is properly generated for every texture in the array
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86169 in the post.
8 |
Component | UE - Graphics Features |
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Affects Versions | 4.24.1, 4.25 |
Created | Dec 27, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |