Description

Generated from CrashReporter

Error message:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 614] Array index out of bounds: 0 from an array of size 0

User Comments:

'Translated from Russian'
Engine crash when importing .fbx files
Steps to Reproduce

Import a sk with no UVs

Callstack
VCRUNTIME140!a95c0000  + c1c0
ntdll!e9b20000  + a11ff
ntdll!e9b20000  + 6a289
ntdll!e9b20000  + 6a043
KERNELBASE!e7920000  + 3a839
UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1341]
UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71]
UE4Editor-Core!AssertFailedImplV  [AssertionMacros.cpp:105]
UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:455]
UE4Editor-MeshBuilder!DispatchCheckVerify<void,<lambda_2519354e8d7c841a0a01de7e75d057d0> >(<lambda_2519354e8d7c841a0a01de7e75d057d0> &&) [AssertionMacros.h:168]
UE4Editor-MeshBuilder!SkeletalMeshBuilderHelperNS::FixFaceMaterial(USkeletalMesh *,TArray<SkeletalMeshImportData::FMaterial,TSizedDefaultAllocator<32> > &,TArray<SkeletalMeshImportData::FMeshFace,TSizedDefaultAllocator<32> > &) [SkeletalMeshBuilder.cpp:79]
UE4Editor-MeshBuilder!FSkeletalMeshBuilder::Build(USkeletalMesh *,int,bool) [SkeletalMeshBuilder.cpp:131]
UE4Editor-MeshBuilder!FMeshBuilderModule::BuildSkeletalMesh(USkeletalMesh *,int,bool) [MeshBuilderModule.cpp:53]
UE4Editor-UnrealEd!UnFbx::FFbxImporter::ImportSkeletalMesh(UnFbx::FFbxImporter::FImportSkeletalMeshArgs &) [FbxSkeletalMeshImport.cpp:1956]
UE4Editor-UnrealEd!UFbxSceneImportFactory::ImportOneSkeletalMesh(void *,void *,TSharedPtr<FFbxSceneInfo,0>,EObjectFlags,TArray<void *,TSizedDefaultAllocator<32> > &,int &) [FbxSceneImportFactory.cpp:1974]
UE4Editor-UnrealEd!UFbxSceneImportFactory::ImportAllSkeletalMesh(void *,void *,EObjectFlags,int &,int &,TSharedPtr<FFbxSceneInfo,0>) [FbxSceneImportFactory.cpp:2084]
UE4Editor-UnrealEd!UFbxSceneImportFactory::FactoryCreateBinary(UClass *,UObject *,FName,EObjectFlags,UObject *,wchar_t const *,unsigned char const * &,unsigned char const *,FFeedbackContext *) [FbxSceneImportFactory.cpp:1158]
UE4Editor-UnrealEd!UFbxSceneImportFactory::FactoryCreateBinary(UClass *,UObject *,FName,EObjectFlags,UObject *,wchar_t const *,unsigned char const * &,unsigned char const *,FFeedbackContext *,bool &) [FbxSceneImportFactory.cpp:889]
UE4Editor-UnrealEd!UFbxSceneImportFactory::FactoryCreateFile(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,FFeedbackContext *,bool &) [FbxSceneImportFactory.cpp:871]
UE4Editor-UnrealEd!UFactory::ImportObject(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,bool &) [Factory.cpp:187]
UE4Editor-AssetTools!UAssetToolsImpl::ImportAssetsInternal(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *,FAssetImportParams const &) [AssetTools.cpp:1998]
UE4Editor-AssetTools!UAssetToolsImpl::ImportAssets(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,UFactory *,bool,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *) [AssetTools.cpp:1223]
UE4Editor-UnrealEd!FEditorFileUtils::Import(FString const &) [FileHelpers.cpp:1311]
UE4Editor-UnrealEd!FEditorFileUtils::Import() [FileHelpers.cpp:1261]
UE4Editor-LevelEditor!TBaseStaticDelegateInstance<void >::ExecuteIfSafe() [DelegateInstancesImpl.h:854]
UE4Editor-Slate!FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const ,0>) [UICommandList.cpp:102]
UE4Editor-Slate!SMenuEntryBlock::OnClicked(bool) [SMenuEntryBlock.cpp:1059]
UE4Editor-Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [SMenuEntryBlock.cpp:1019]
UE4Editor-Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply >::Execute() [DelegateInstancesImpl.h:293]
UE4Editor-Slate!SButton::ExecuteOnClick() [SButton.cpp:385]
UE4Editor-Slate!SButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SButton.cpp:304]
UE4Editor-Slate!SMenuEntryButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SMenuEntryBlock.cpp:386]
UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> >  [SlateApplication.cpp:372]
UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:4617]
UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:5140]
UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5108]
UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1958]
UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2410]
UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1638]
UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:789]
USER32!e8e80000  + 163ed
USER32!e8e80000  + 15de2
UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130]
UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4397]
UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173]
UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:134]
UE4Editor!WinMain  [LaunchWindows.cpp:263]
UE4Editor!__scrt_common_main_seh  [exe_common.inl:288]
KERNEL32!e8110000  + 17bd4
ntdll!e9b20000  + 6ced1
Community References

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Fixed
Fix Commit10809273
Main Commit10929594
Release Commit10809273
CreatedJan 6, 2020
ResolvedJan 9, 2020
UpdatedJan 23, 2020