In the fbx Fighter_Jenny is a null object that is not skin to the mesh. null object that are not skin should be remove from the skeleton, at least at the root. Often people want to add a group to allow multi skeletalmesh in the same fbx.
So in a fbx, if a root bone is not skin and is a null object, we should not add it to the skeleton.
Import attach fbx file
RESULT: The root bone in the skeleton is "Fighter_Jenny"
EXPECTED: The root bone is "Root"
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86605 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Target Fix | 4.25 |
Created | Jan 10, 2020 |
---|---|
Resolved | Feb 5, 2020 |
Updated | Jul 13, 2020 |