Local rotations of components are inconsistent between the Level editor and the SCS editor. The SCS editor rotates the transform widget's coordinate system to match the selected component in FSCSEditorViewportClient::GetWidgetCoordSystem, and FLevelEditorViewportClient::GetWidgetCoordSystem does not. This can be problematic if you have a hierarchy of SM components that you want to pose on a per instance basis in the level.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
How can PaintContext be used as function parameter in OnPaint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86664 in the post.