A BSP converted to a Static mesh shows a much darker texture material when built with Static/Baked lighting.

This was reported and tested in 4.24.1 (CL-10757647). This was reproduced in 4.23.1 (CL-9631420) and Main 4.25 (CL-11028482)

Steps to Reproduce
  1. Open the UE4 Editor and create a Blank project
  2. Import a Texture into the Project
  3. Create a Material with the Texture
  4. Drag a Geometry Box into the Level
  5. Apply the Material to all sides of the Box
  6. Convert the Box into a Static Mesh (Details>Brush Settings>Show Advanced>Create Static Mesh)
  7. Make sure its Mobility is set to Static and Build Lighting

Results: Textures are darker if using baked lighting

Expected: Texture to remain similar to how it was before lighting was baked

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ComponentTools - BSP
Affects Versions4.
CreatedJan 16, 2020
UpdatedJan 20, 2020