A BSP converted to a Static mesh shows a much darker texture material when built with Static/Baked lighting.
This was reported and tested in 4.24.1 (CL-10757647). This was reproduced in 4.23.1 (CL-9631420) and Main 4.25 (CL-11028482)
Results: Textures are darker if using baked lighting
Expected: Texture to remain similar to how it was before lighting was baked
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
Why doesn't the collision diminish when the collision radius decreases?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86935 in the post.
1 |
Component | UE - LD & Modeling - Modeling Tools - BSP |
---|---|
Affects Versions | 4.23.1, 4.24.1, 4.25 |
Created | Jan 16, 2020 |
---|---|
Resolved | Aug 31, 2021 |
Updated | Aug 31, 2021 |