Description

USkeletalMeshComponent::ShouldRunEndPhysicsTick calls UPrimitiveComponent::RigidBodyIsAwake(), which only checks the root body instance. Instead it should call USkeletalMeshComponent::IsAnyRigidBodyAwake which is overridden to check all body instances.

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Unresolved
ComponentPhysics
Affects Versions4.24
Target Fix4.26
CreatedJan 16, 2020
UpdatedJan 23, 2020