UEngineSubsystem::Deinitialize()
is not called when closing the editor
In addition, (tested only with released 4.24.1)
when recompiling a module using the "Modules" window in the editor
the deinitialize function is being called, but at a wrong order (imho)
IModuleInterface::ShutdownModule() UEngineSubsystem::Deinitialize() IModuleInterface::StartupModule() UEngineSubsystem::Initialize(...)
I would expect Deinitialize function to be executed before ShutdownModule
Have a class that implments UEngineSubsystem in your module.
start the editor, and then close it.
UEngineSubsystem::Deinitialize()
is not being executed
Are UE-58198 and UE-57652 the same bug?
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87392 in the post.