We are supporting a few controller on Mac (they can be seen in HIDInputInterface.cpp) but since Catalina it is possible to use the same GameController API as in iOS.
This is an important feature for Apple Arcade support, as reported by a licensee
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Trying to launch , erorr,dll missing
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87475 in the post.
7 |
Component | UE - Platform - Apple |
---|---|
Target Fix | 4.26 |
Created | Jan 27, 2020 |
---|---|
Resolved | Mar 17, 2021 |
Updated | Apr 21, 2021 |