Description

The eyes in the Digital Human demo don't look correct with Ray Tracing Translucency enabled in the post process volume.

Found in 4.24.1 CL#10757647
Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11115840

Steps to Reproduce

1. Open the Digital Human example project.
2. In the Project Settings enable Ray Tracing and set Default RHI to DX12.
3. Restart the Editor.
4. Select the Post Processing volume and change the translucency to Ray Tracing.
5. Look at the model's eyes.

Expected: The eyes look correct.

Results: The eyes don't look correct.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-87521 in the post.

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Unresolved
ComponentRendering - Ray Tracing
Affects Versions4.23.14.24.14.25
Target Fix4.26
CreatedJan 27, 2020
UpdatedFeb 28, 2020