The eyes in the Digital Human demo don't look correct with Ray Tracing Translucency enabled in the post process volume.
Found in 4.24.1 CL#10757647
Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11115840
1. Open the Digital Human example project.
2. In the Project Settings enable Ray Tracing and set Default RHI to DX12.
3. Restart the Editor.
4. Select the Post Processing volume and change the translucency to Ray Tracing.
5. Look at the model's eyes.
Expected: The eyes look correct.
Results: The eyes don't look correct.
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UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87521 in the post.
13 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.23.1, 4.24.1, 4.25 |
Target Fix | 4.26.2 |
Created | Jan 27, 2020 |
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Resolved | Jan 12, 2021 |
Updated | Sep 19, 2021 |