See this UDN post.
From a project with the Gameplay Abilities plugin enabled:
Add a new Gameplay Cue Tag "GameplayCue.Test.References" to the Project - GameplayTags tag list.
Create a Gameplay Ability Blueprint "TestAbility".
Add an Execute GameplayCue On Owner node to TestAbility's gameplay ability graph, set its Gameplay cue tag to GameplayCue.Test.References, then compile and save the blueprint.
Create a GameplayCueNotify_Actor blueprint "TestNotify".
Set TestNotify's Details->Gameplay Cue->Gameplay Cue Tag to GameplayCute.Test.References, save, then compile the blueprint.
Expected:
The GameplayTag Referencers field should be updated to include TestAbility.
Actual:
GameplayTag Referencers contains only TestNotify.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87567 in the post.
0 |
Component | UE - Gameplay |
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Target Fix | 4.26 |
Created | Jan 28, 2020 |
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Resolved | Apr 9, 2020 |
Updated | Jun 16, 2020 |