Description
Steps to Reproduce

From a project with the Gameplay Abilities plugin enabled:

Add a new Gameplay Cue Tag "GameplayCue.Test.References" to the Project - GameplayTags tag list.

Create a Gameplay Ability Blueprint "TestAbility".

Add an Execute GameplayCue On Owner node to TestAbility's gameplay ability graph, set its Gameplay cue tag to GameplayCue.Test.References, then compile and save the blueprint.

Create a GameplayCueNotify_Actor blueprint "TestNotify".

Set TestNotify's Details->Gameplay Cue->Gameplay Cue Tag to GameplayCute.Test.References,  save, then compile the blueprint.

 

Expected:

The GameplayTag Referencers field should be updated to include TestAbility.

Actual:

GameplayTag Referencers contains only TestNotify.

 

 

 

 

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Won't Do
ComponentUE - Gameplay
Target Fix4.26
Fix Commit12691551
Main Commit13686746
CreatedJan 28, 2020
ResolvedApr 9, 2020
UpdatedJun 16, 2020
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