MSAA is not applied to masked textures/materials.

Testing blocked in MAIN 4.25 @ CL 11144351 by [Link Removed]

Steps to Reproduce
  1. In project settings add 'Quest' to "Package for Oculus Mobile devices" array
  2. Enable Forward Rendering + Mobile MSAA 4x
  3. Place Text Render Actor or Masked Material in scene (along with static meshes for comparison)
  4. Deploy to Quest using either ES3.1 or Vulkan

Result - Masked items are not aliased

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Cannot Reproduce
ComponentUE - Platform - XR
Affects Versions4.
Target Fix5.0
CreatedJan 29, 2020
ResolvedJun 3, 2021
UpdatedOct 13, 2021
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