If you scrub past an animation with keep state, and scrub into an animation with defaults everything is fine. When you scrub back to the animation with keep state, the animation breaks, until there is a refresh, through a save, or closing and reopening sequencer.
Repro steps:
Set up a sequence with an animation. Split this animation in the middle and move the right side a little to the right to add a gap. Set the left half to keep state and leave the right half as default. Scrub between the two halves and notice behavior. (Player in T-pose).
Temp Fix. Wait for the editor to autosave and restore the state or close and re-open sequencer.
See Description
UE-81742 DXGI_ERROR_INVALID_CALL
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Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Anim - Sequencer |
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Target Fix | 4.25 |
Created | Jan 30, 2020 |
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Resolved | Feb 14, 2020 |
Updated | Jul 30, 2020 |