The correct behavior should be that NewFunction_0 is opened in a new tab if not already open, otherwise double-clicking the search result should navigate to the tab in which the graph is already open, rather than changing the current tab to a new graph.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87814 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.24 |
Created | Jan 30, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |