Description

The correct behavior should be that NewFunction_0 is opened in a new tab if not already open, otherwise double-clicking the search result should navigate to the tab in which the graph is already open, rather than changing the current tab to a new graph.

Steps to Reproduce
  1. Create a new Blueprint class and double-click to open it in the Blueprint editor.
  2. Add a new variable (NewVar_0).
  3. Drag off the BeginPlay event and add a "Set NewVar_0" node.
  4. Add a new function (NewFunction_0).
  5. Drag off the entry node and add a "Set NewVar_0" node.
  6. CTRL-F or switch to the "Find in Blueprint" tab.
  7. Search for "NewVar_0".
  8. Ensure that the Event Graph is open in a graph editor tab.
  9. In the search results, double-click on the "Set NewVar_0" node under the NewFunction_0 graph.
  10. Note that the Event Graph tab switches to the NewFunction_0 graph.
  11. Open the Event Graph in another tab.
  12. In the search results, double-click on the "Set NewVar_0" node under the NewFunction_0 graph.
  13. Note that the new Event Graph tab again switches to the NewFunction_0 graph.

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.24
CreatedJan 30, 2020
ResolvedJul 19, 2022
UpdatedJul 19, 2022