There is no dirty bit for modified properties in Unreal. The value is 'delta serialized', compared against the value in the archetype. If the value in the archetype is changed to a new value that is the same as some previously modified instances then those instances will save as 'no delta' / no change against their archetype.
Editor resets Per instance values if the parent was set to matching one
Result: The values are linked
Expected: Once modified, a variable is not linked to changes in default values
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Trying to launch , erorr,dll missing
How can i modify the param name in EQS node
I downloaded the apps no execution (my computer is mac)
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
How to properly terminate the DoWork thread function in FAsyncTask?
How to achieve HLSL Multiple Render Target in Material blueprints?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88414 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.23.1, 4.24.2 |
Created | Feb 10, 2020 |
---|---|
Resolved | Feb 11, 2020 |
Updated | Feb 12, 2020 |