There is no dirty bit for modified properties in Unreal. The value is 'delta serialized', compared against the value in the archetype. If the value in the archetype is changed to a new value that is the same as some previously modified instances then those instances will save as 'no delta' / no change against their archetype.
Editor resets Per instance values if the parent was set to matching one
Result: The values are linked
Expected: Once modified, a variable is not linked to changes in default values
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Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88414 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.23.1, 4.24.2 |
Created | Feb 10, 2020 |
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Resolved | Feb 11, 2020 |
Updated | Feb 12, 2020 |