It looks like UnbindFromSkeletalMeshComponent stops all montages. This is called when the animation section restores its state.
RESULT
The sequence will play and blend between the two animations, but when the animation section stops in the sequence the montage played from the blueprint will also stop.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88590 in the post.
3 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.24 |
Target Fix | 5.0 |
Created | Feb 12, 2020 |
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Resolved | Jan 18, 2022 |
Updated | Jan 26, 2023 |