Description

When a re import fail, we currently delete the package which in a reimport case produce a crash later.

If a reimport fail we should abort and make sure the asset is not touch and exactly like it was before we re-import.

Currently we touch the original asset so if a fail happen during the re import the original asset will be in a non usable state. I suggest to work on a copy and transfer the result to the original asset only if the re import is successful.

Steps to Reproduce

Import static mesh using attach Test_Asset_Working.fbx

Open the asset and change the source file to attach Test_Asset_Broken.fbx

Reimport

RESULT: crash

EXPECTED: The reimport fail and the reimported asset is like it was before starting the reimport

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-88603 in the post.

1
Login to Vote

Fixed
ComponentTools - Import
Target Fix4.25
Fix Commit12821338
Release Commit12821338
CreatedFeb 12, 2020
ResolvedApr 15, 2020
UpdatedMay 4, 2020