If a level uses most of the time slicing budget but not all, the next level in the list will begin to load and could potentially use the full time slicing budget. In the worst case scenario, you could potentially nearly double the budget in a frame. 

Steps to Reproduce
  • Queue up multiple small levels in the same frame

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ComponentUE - Gameplay
Affects Versions4.24.2
Target Fix5.0
Fix Commit16686714
Main Commit16686714
CreatedFeb 17, 2020
ResolvedJun 16, 2021
UpdatedJul 30, 2021
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