Description

If a level uses most of the time slicing budget but not all, the next level in the list will begin to load and could potentially use the full time slicing budget. In the worst case scenario, you could potentially nearly double the budget in a frame. 

Steps to Reproduce
  • Queue up multiple small levels in the same frame

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-88883 in the post.

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Unresolved
ComponentGameplay
Affects Versions4.24.2
Target Fix5.0-m5
CreatedFeb 17, 2020
UpdatedOct 14, 2020